All items are made in .json file, dont need SQL database
Legend
_UndeadSource = Source Player
Quantity = Quantity sended or added
PlayerDatas._Inventory = Inventory of player
false/true = Show notification or not
INVENTORY
-- Add item in inventoryexports.undead_needs:AddInventoryItem(_UndeadSource, itemname, tonumber(quantity), playerDatasInventory, true)-- Remove item from inventoryexports.undead_needs:RemoveInventoryItem(_UndeadSource, itemdb, tonumber(quantity), PlayerDatas._Inventory, false)-- Use Item from inventoryexports.undead_needs:UseInventoryItem(_UndeadSource, itemname, PlayerDatas._Inventory)-- Check player have item in inventory (return int or nil)exports.undead_needs:CheckPlayerInventory(_UndeadSource, itemdb)
Example of made item
{"name":"WEAPON_MELEE_KNIFE_JAWBONE","label":"Knife Jawbone","description":"A best knife oh yeah!","weight":1.0,"type_item":"weapon","for_item":"","bonus":0,"bonus2":0,"bonus3":0,"droped":1,"rare":"common","img":"items/weapon_melee_knife_jawbone.png" },-- Category: drink, eat, ammo, ammo_clip, weapon, standard, health-- Rare: common, rare, gold, legendary, mythic-- In future updates a decay system is planned for eat