Functions Core

All Functions Availables

Round All values Func

RoundValues
-- client and serverside
tonumber(roundValue(CashSet, 2)) -- ex: 0.28$
tonumber(roundValue(GoldSet, 2)) -- ex: 1.22g
tonumber(roundValue(XpSet, 1))   -- ex: 100 XP
tonumber(roundValue(ItemQuantity, 1)) -- 1

-- The function prevent (1.5898789875725$) or -1 or wrong values showed and respect the decimal 0.00$ or decimal for gold 0.00g or int for xp 0xp

Random Int Value Func

Random Value with Integer

-- ClientSide
MyRandomInt = RandomInt(max)
-- return number 0 > your number

-- ServerSide
local MyRandomInt = exports.undead_core:RandomInt(maxvalue)
-- return number 0 > your number

Get Player Current Town Position

Get Player Towns location
-- ClientSide Only
local MyCurrentTown = GetTownPlayer()
or    MyCurrentTown = exports.undead_core:GetTownPlayer()Pos
-- return ex: Valentine

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